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 Nami

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ShadowKirby
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PostSubject: Nami   Sun May 31, 2009 8:45 pm

More progress:

Stats:
Jump Height: Average.
Weight: Light to Mid class.
Speed: Average
Motions

1.[ ]Idle
2.[ ]Walk
3.[ ]Run/Dash
4.[ ]Jump
5.[ ]Double Jump
6.[ ]Fall
7.[ ]Land
8.[ ]Damage
9.[ ]Knockback
10.[ ]Dead
11.[ ]Get up
12.[ ]Hang
13.[ ]Recover from Hang
14.[ ]Roll
15.[ ]Crouch
16.[ ]Guard
17.[ ]Taunt
18.[ ]Win
19.[ ]Lose
20.[ ]Entrance
21.[ ]Item Swinging
22.[ ]Item Throwing

Smashes

23.[ ]Neutral
24.[ ]Combo
25.[ ]Up Smash
26.[ ]Side Smash
27.[ ]Down Smash
28.[ ]Dash Attack

Tilts

29.[ ]Up Tilt
30.[ ]Side Tilt
31.[ ]Down Tilt

Specials

32.[ ]Standard Special-Taser

Loop-
This attack does no damage, its simply used to stun the opponent. The stunnings effects wear off about 1-2 seconds after this attack is stopped. Can be held for as long as you like, though a greater chance of breaking free will occur.
33.[ ]Side Special
34.[ ]Up Special-Cloud Rider
Cloud Forms
Riding-
Ex.
The Cloud forms then she jumps on it. In air the cloud form below her and she lands on it.
35.[ ]Down Special- Thunderstorm Tempo

Charge-
Uncharged Cloud-
Uncharged Projectile-
Charged Cloud-
Charged Projectile-
Hit-
The clouds that form from this special will stay ont he field until the attack is used again, or if someone hits them with an attack. The projectile from the uncharged cloud only stuns, the charged projectile does damage as well.

Aerials

36.[ ]Neutral Aerial
37.[ ]Up Aerial
38.[ ]Forward Aerial
39.[ ]Back Aerial
40.[ ]Down Aerial


Grabs

41.[ ]Grab
42.[ ]Pummel
43.[ ]Up Throw
44.[ ]Down Throw
45.[ ]Forward Throw
46.[ ]Back Throw

Other

47.[ ]Stock
48.[ ]Series Icon
49.[ ]Selection
50.[ ]Preview
51.[ ]Trophies
-Classic
-Adventure
-All-Star
-Final Smash
52.[ ]Kirby Attack

Loop-
This attack does no damage, its simply used to stun the opponent. The stunnings effects wear off about 1-2 seconds after this attack is stopped. Can be held for as long as you like, though a greater chance of breaking free will occur.
53.[ ]Revival Platform
54.[ ]Damage Meter
55.[ ]Final Smash


Sounds

56.[ ]Main Theme
57.[ ]Attacks and Sound Effects
58.[ ]Win Theme

.,.,.,.,.,.,.,.,.,.,.,.,.,.,.


Last edited by ShadowKirby on Tue Aug 11, 2009 10:20 am; edited 1 time in total
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marioyoshi (EH)
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PostSubject: Re: Nami   Sun May 31, 2009 8:54 pm

She should smile for her win.
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Playat
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PostSubject: Re: Nami   Sun May 31, 2009 10:06 pm

Animation too fast. Slow it down some.
Anyway this is a good expansion so far
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ShadowKirby
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PostSubject: Re: Nami   Sun May 31, 2009 11:26 pm

Yeah, my computer's been speeding up my animations recently.

.,.,.,.,.,.,.,.,.,.,.,.,.,.,.
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Ganonthegreat
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PostSubject: Re: Nami   Sun May 31, 2009 11:33 pm

Nice!
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Mikarisen26
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PostSubject: Re: Nami   Mon Jun 01, 2009 4:45 am

Oh good,someone is finally making her.
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ShadowKirby
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PostSubject: Re: Nami   Wed Jun 03, 2009 12:44 am

Oh, I forgot to mention this: For her Side Special she'll launch part of her staff off as a boomerang (Not that exciting). Though when used in conjunction with her down special, something will happen. If the boomerang hits a cloud, it'll shoot back torward her a bolt of lighting, thus creating Thunder Lance Tempo.

.,.,.,.,.,.,.,.,.,.,.,.,.,.,.
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Ganonthegreat
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PostSubject: Re: Nami   Wed Jun 03, 2009 1:20 am

N Special should hurt.
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ShadowKirby
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PostSubject: Re: Nami   Wed Jun 03, 2009 1:26 am

Well, it seems that in the Anime all the attack does is stun. Of course it'll hurt, but I thought that if you had an attack that could stun you and consistantly cause damge, well, that would be rather cheap.

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Ganonthegreat
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PostSubject: Re: Nami   Wed Jun 03, 2009 2:15 am

True.
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